AI Insights · Timothy · January 2023
Top 5 Trivia Games on Android in Australia Q4 2022
Discover the performance of the top 5 trivia games on the Android platform in Australia during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 trivia games on the Android platform in Australia showed varied performance in terms of downloads, revenue, and active users. The data, provided by Sensor Tower, reveals key insights into the trends for these popular apps.
TRIVIA STAR Quiz Games Offline from Super Lucky Games LLC saw a significant rise in weekly downloads, starting from 3.1K at the end of September and peaking at 4.3K by the end of December. Weekly revenue fluctuated, peaking at around $512 in mid-October but declining to about $242 by the end of the quarter. Active users mirrored the download trend, increasing from 14.3K to 15.7K over the same period.
Elevate - Brain Training Games by Elevate Labs experienced an increase in weekly revenue, reaching a high of approximately $7.3K in mid-November. Weekly downloads, however, saw a decline, dropping from 2.6K at the start of the quarter to around 2K by the end of December. Active users showed stability, maintaining around 10K throughout the quarter.
Text or Die by Rollic Games had a challenging quarter with weekly downloads decreasing from 7.2K in late September to just under 2K by the end of December. Revenue remained relatively low, with minor fluctuations between $39 and $97 per week. Active users also declined, from nearly 20K to about 6.9K.
Akinator by Elokence SAS showed a steady performance in downloads, starting at 2.4K and climbing to 3.4K by the end of December. Weekly revenue was modest, peaking at $50 in the last week of December. Active users increased from 9.8K to 12.6K over the quarter.
Kahoot! Play & Create Quizzes by Kahoot! saw a fluctuation in weekly downloads, peaking at 2.4K in early December before dropping to 1.2K by the end of the month. Revenue saw minor variations, with a peak of $589 in mid-November. Active users declined from 7.1K to 5.8K by the end of December.
These insights highlight the dynamic nature of the trivia games market in Australia and underscore the importance of continuous monitoring. For more detailed insights, visit Sensor Tower.